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blog.kodewerx.org
| | cowboyprogramming.com
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| | [AI summary] A technical tutorial explaining how to create realistic destructible walls in games using parity mapping shaders to simulate bullet hole depth.
| | blog.molecular-matters.com
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| | One task that is pretty common in game development is to transform data according to some sort of hierarchical layout. Today, we want to take a look at probably the most well-known example of such a task: transforming joints according to a skeleton hierarchy. Specifically, we will look at the difference between a simple OOP-based...
| | darkcephas.blogspot.com
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| | It has been two decades since the video game Max Payne was release on July 23, 2001. The game itself was some incredible homage to The Ma...
| | jamie-wong.com
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| [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.