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blog.kodewerx.org | ||
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wassimulator.com
Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work. |
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blog.molecular-matters.com
One task that is pretty common in game development is to transform data according to some sort of hierarchical layout. Today, we want to take a look at probably the most well-known example of such a task: transforming joints according to a skeleton hierarchy. Specifically, we will look at the difference between a simple OOP-based... |
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simoncoenen.com
A graphics study of Doom Eternal |
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martinfowler.com
Be wary of schemaless data structures, since they still have an implicit schema and, with a couple of exceptions, an explicit schema is better. |
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