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blog.kodewerx.org
| | wassimulator.com

Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work.
4.0 parsecs

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| | blog.molecular-matters.com

One task that is pretty common in game development is to transform data according to some sort of hierarchical layout. Today, we want to take a look at probably the most well-known example of such a task: transforming joints according to a skeleton hierarchy. Specifically, we will look at the difference between a simple OOP-based...
4.5 parsecs

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| | simoncoenen.com

A graphics study of Doom Eternal
3.5 parsecs

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| | martinfowler.com

Be wary of schemaless data structures, since they still have an implicit schema and, with a couple of exceptions, an explicit schema is better.
29.1 parsecs

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