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cowboyprogramming.com
| | erikmcclure.com
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| | Today I learned that there are way too many coordinate systems, and that I'm an idiot (but that was already well-established). I have also learned to not trust graphics tutorials, but the reasons for that won't become apparent until the end of this article. There are two types of coordinate systems: left-handed and right-handed coordinate systems. By convention, most everyone in math and science uses right-handed coordinate systems with positive x going to the right, positive y going up, and positive z coming out of the screen.
| | jamie-wong.com
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | timjones.io
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| | Blog and open source projects by Tim Jones.
| | colececil.dev
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| When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...