|
You are here |
cowboyprogramming.com | ||
| | | | |
erikmcclure.com
|
|
| | | | | Today I learned that there are way too many coordinate systems, and that I'm an idiot (but that was already well-established). I have also learned to not trust graphics tutorials, but the reasons for that won't become apparent until the end of this article. There are two types of coordinate systems: left-handed and right-handed coordinate systems. By convention, most everyone in math and science uses right-handed coordinate systems with positive x going to the right, positive y going up, and positive z coming out of the screen. | |
| | | | |
jamie-wong.com
|
|
| | | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
| | | | |
timjones.io
|
|
| | | | | Blog and open source projects by Tim Jones. | |
| | | | |
colececil.dev
|
|
| | | When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi... | ||