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erikmcclure.com
| | jeskin.net
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| | [AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES.
| | www.opengl-tutorial.org
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| | Free tutorials for modern Opengl (3.3 and later) in C/C++
| | blog.johnnovak.net
5.5 parsecs away

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| | Personal blog of John Novak
| | 3zanders.co.uk
19.6 parsecs away

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| A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.