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erikmcclure.com
| | jeskin.net
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| | [AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES.
| | www.opengl-tutorial.org
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| | Free tutorials for modern Opengl (3.3 and later) in C/C++
| | cowboyprogramming.com
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| | [AI summary] This article discusses techniques for creating realistic bullet hole effects in video games using parallax mapping and decal methods, focusing on shader programming and 3D modeling.
| | ch-st.de
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| An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output.