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| | reindernijhoff.net
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| | Its the next week so time for Raytracing: the next week by Peter Shirley. Again, I implemented some of the chapters of the book in four shaders on Shadertoy. I have tried to follow the code from his book as
| | willpgfx.com
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| | Here we take the work previously presented in Peter Shirley's excellent book, and move it to run entirely on the GPU.
| | leifnode.com
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| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | seblagarde.wordpress.com
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| Version : 1.28 - Living blog - First version was 2 December 2011 This post replace and update a previous post name "Tips, tricks and guidelines for specular cubemap" with information contain in the Siggraph 2012 talk "Local Image-based Lighting With Parallax-corrected Cubemap" available here. Image-based lighting (IBL) is common in game today to simulate...