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nelari.us
| | lea.codes

A short tutorial on WebGL and Shaders
6.1 parsecs

Travel
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| | mattkeeter.com

[AI summary] A detailed blog post by Matt Keeter about developing a GPU-based raytracer called rayray, focusing on its architecture, rendering techniques, and performance improvements.
5.5 parsecs

Travel
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| | reindernijhoff.net

Its the next week so time for Raytracing: the next week by Peter Shirley. Again, I implemented some of the chapters of the book in four shaders on Shadertoy. I have tried to follow the code from his book as
3.3 parsecs

Travel
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| | gpfault.net

[AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.
22.4 parsecs

Travel
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