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nelari.us
| | mattkeeter.com
3.8 parsecs away

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| | mozillagfx.wordpress.com
3.5 parsecs away

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| | WebGPU progress update in Gecko: API tracing, Rust serialization, API coverage, validation, and the Shading language.
| | mrcat.au
5.5 parsecs away

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| | A Shadertoy clone in Rust and WebGPU
| | advances.realtimerendering.com
42.5 parsecs away

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| [AI summary] This course provides an in-depth look at the latest advancements in real-time graphics and rendering techniques used in modern game development. It features industry experts and researchers from leading game studios and companies, covering topics such as motion blur, global illumination, subsurface scattering, shadow rendering, and dynamic simulations. The course is structured into two parts, with each part offering practical insights into rendering pipelines, material models, and production-proven techniques. It is ideal for professionals in the game development industry and those seeking to understand cutting-edge real-time rendering methods.