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reindernijhoff.net
| | nelari.us
14.4 parsecs away

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| | A simple test case measures how much of a boost can be obtained with hardware accelerated raytracing on Apple Silicon.
| | www.zeropointnine.com
18.4 parsecs away

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| | cprimozic.net
10.4 parsecs away

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| | I've been working on building 3D scenes and environments in the browser using Three.JS. As part of those, I make pretty heavy use of the pmndrs postprocessing library for post-processing and effects. I've also implemented a custom godrays effect that works with postprocesing called three-good-godrays. It creates a custom pass that is added to the postprocessing EffectComposer which renders volumetric screen-space godrays by reading the depth buffer and shadow map for a light.
| | jamie-wong.com
99.2 parsecs away

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