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cprimozic.net
| | solid-angle.blogspot.com
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| | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
| | reindernijhoff.net
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| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | www.mayerowitz.io
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| | Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.
| | etodd.io
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| Okay, it's time to shed some light on this project. First off, my goal is to release on Xbox and, if possible, Steam (if not, I'll be looking at other online stores). I figure these are the two largest, most practical target markets. The release price will be between $1 and $5, with 100% of the proceeds going to charity (more on this later...). There are two main themes I want to nail in this game. The first is giving the player freedom to alter the game world; to literally change the world geometry by performing sweet parkour moves (jumps, flips, slides, etc.).The idea is, to create a wall, you simply jump into mid-air and perform a wall jumpas if the wall was there, and poof, it's there. Need to get through that annoying concrete barrier? No problem, slide...