/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

blog.demofox.org
| | momentsingraphics.de
2.1 parsecs away

Travel
| | [AI summary] The text discusses advanced techniques for rendering physically accurate and efficient soft shadows using polygonal and linear lights in real-time ray tracing. It covers methods like projected solid angle sampling, LTC sampling, and MIS heuristics, along with optimizations and applications such as textured lights, IES profiles, and portals. The text also touches on performance considerations and future directions in global illumination.
| | alain.xyz
2.7 parsecs away

Travel
| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | www.jakobmaier.at
2.9 parsecs away

Travel
| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | bitshifter.github.io
22.1 parsecs away

Travel
| [AI summary] The author describes translating the 'Ray Tracing in a Weekend' project from C++ to Rust, detailing the use of traits, enums, and ownership patterns.