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blog.eyas.sh
| | davikingcode.com
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| | ericlathrop.com
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| | This is a lightning talk I gave at Louisville Makes Games on Thursday, November 14th.
| | kylewbanks.com
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| | When discussing performance optimization of Unity games, be it 2D or 3D, object pooling is a commonly referred to technique to gain significant improvements. An object pool is essentially a set of pre-instantiated objects that can be recycled when they are no longer in use, and eventually reused as required.
| | www.maissan.net
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| Using JavaScript, the canvas element, b-splines, recursion and a little randomness, we'll simulate vines forming shapes around an invisible lattice.