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blog.eyas.sh
| | kylewbanks.com
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| | When discussing performance optimization of Unity games, be it 2D or 3D, object pooling is a commonly referred to technique to gain significant improvements. An object pool is essentially a set of pre-instantiated objects that can be recycled when they are no longer in use, and eventually reused as required.
| | ericlathrop.com
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| | This is a lightning talk I gave at Louisville Makes Games on Thursday, November 14th.
| | jorislacance.fr
3.9 parsecs away

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| | Portfolio of Joris La Cancellera, Software Engineer the day, Game Developer and Hacker some nights ?.
| | bitsofco.de
15.7 parsecs away

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| Articles on frontend development and more.