|
You are here |
blog.eyas.sh | ||
| | | | |
kylewbanks.com
|
|
| | | | | When discussing performance optimization of Unity games, be it 2D or 3D, object pooling is a commonly referred to technique to gain significant improvements. An object pool is essentially a set of pre-instantiated objects that can be recycled when they are no longer in use, and eventually reused as required. | |
| | | | |
ericlathrop.com
|
|
| | | | | This is a lightning talk I gave at Louisville Makes Games on Thursday, November 14th. | |
| | | | |
jorislacance.fr
|
|
| | | | | Portfolio of Joris La Cancellera, Software Engineer the day, Game Developer and Hacker some nights ?. | |
| | | | |
bitsofco.de
|
|
| | | Articles on frontend development and more. | ||