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davikingcode.com
| | jameschambers.com
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| | Even when you're dealing with Function Apps that have limited scope it's a good idea to break your scripts up into manageable, possibly reusable chunks. This is especially true if you want to work wit
| | kylewbanks.com
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| | Most everyone knows that publicly exposing your MonoBehaviour variables in Unity allows you to modify them in the Inspector window of the Unity editor. This is really helpful for tuning and adjusting parameters without having to modify code, and allows you to more easily reuse MonoBehaviour classes across objects wh...
| | blog.eyas.sh
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| | In Unity, architecting games using scriptable objects is gaining traction. Data represented as a ScriptableObject can be decoupled from specific runtime
| | www.bram.us
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| I recreated the Google Antigravity website with Modern CSS.