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davikingcode.com
| | kylewbanks.com
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| | Most everyone knows that publicly exposing your MonoBehaviour variables in Unity allows you to modify them in the Inspector window of the Unity editor. This is really helpful for tuning and adjusting parameters without having to modify code, and allows you to more easily reuse MonoBehaviour classes across objects wh...
| | dontcodetired.com
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| | Don't Code Tired - Jason Roberts on Software Development and .NET - (This post refers to Azure Functions v2) There are different ways to access both the request data an
| | jameschambers.com
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| | Even when you're dealing with Function Apps that have limited scope it's a good idea to break your scripts up into manageable, possibly reusable chunks. This is especially true if you want to work wit
| | macoy.me
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| [AI summary] An article arguing that learning to build games from scratch without engines is valuable because it reveals true hardware limits and avoids the artificial constraints of pre-built tools.