Explore >> Select a destination


You are here

davikingcode.com
| | kylewbanks.com
2.9 parsecs away

Travel
| | Most everyone knows that publicly exposing your MonoBehaviour variables in Unity allows you to modify them in the Inspector window of the Unity editor. This is really helpful for tuning and adjusting parameters without having to modify code, and allows you to more easily reuse MonoBehaviour classes across objects wh...
| | jameschambers.com
6.3 parsecs away

Travel
| | Even when you're dealing with Function Apps that have limited scope it's a good idea to break your scripts up into manageable, possibly reusable chunks. This is especially true if you want to work wit
| | bloeys.com
4.0 parsecs away

Travel
| | In Part 3 we setup the basis of our simple path/waypoint system, however we still can't use it easily because the gizmos we used are just simple graphics, so in this post we will create interactive tools in the scene view that we can use to control objects, which we will do using Handles. According to the Unity Docs: "Handles are the 3D controls that Unity uses to manipulate items in the scene view.
| | jgayfer.com
31.7 parsecs away

Travel
| How I discovered the joy of game development, despite staunchly avoiding it for years.