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davikingcode.com | ||
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blog.eyas.sh
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| | | | | In Unity, architecting games using scriptable objects is gaining traction. Data represented as a ScriptableObject can be decoupled from specific runtime | |
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bloeys.com
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| | | | | In Part 3 we setup the basis of our simple path/waypoint system, however we still can't use it easily because the gizmos we used are just simple graphics, so in this post we will create interactive tools in the scene view that we can use to control objects, which we will do using Handles. According to the Unity Docs: "Handles are the 3D controls that Unity uses to manipulate items in the scene view. | |
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kylewbanks.com
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| | | | | Most everyone knows that publicly exposing your MonoBehaviour variables in Unity allows you to modify them in the Inspector window of the Unity editor. This is really helpful for tuning and adjusting parameters without having to modify code, and allows you to more easily reuse MonoBehaviour classes across objects wh... | |
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www.aaron-powell.com
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| | | Let's look at how we can create a JavaScript GraphQL server and deploy it to an Azure Function | ||