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davikingcode.com | ||
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jameschambers.com
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| | | | | Even when you're dealing with Function Apps that have limited scope it's a good idea to break your scripts up into manageable, possibly reusable chunks. This is especially true if you want to work wit | |
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blog.eyas.sh
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| | | | | In Unity, architecting games using scriptable objects is gaining traction. Data represented as a ScriptableObject can be decoupled from specific runtime | |
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bloeys.com
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| | | | | In Part 3 we setup the basis of our simple path/waypoint system, however we still can't use it easily because the gizmos we used are just simple graphics, so in this post we will create interactive tools in the scene view that we can use to control objects, which we will do using Handles. According to the Unity Docs: "Handles are the 3D controls that Unity uses to manipulate items in the scene view. | |
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alextecplayz.com
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| | | A continuously-updated thread and Fedi comments regarding Sapphire. | ||