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davikingcode.com
| | kylewbanks.com

Most everyone knows that publicly exposing your MonoBehaviour variables in Unity allows you to modify them in the Inspector window of the Unity editor. This is really helpful for tuning and adjusting parameters without having to modify code, and allows you to more easily reuse MonoBehaviour classes across objects wh...
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| | bloeys.com

In Part 3 we setup the basis of our simple path/waypoint system, however we still can't use it easily because the gizmos we used are just simple graphics, so in this post we will create interactive tools in the scene view that we can use to control objects, which we will do using Handles. According to the Unity Docs: "Handles are the 3D controls that Unity uses to manipulate items in the scene view.
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| | dontcodetired.com

Don't Code Tired - Jason Roberts on Software Development and .NET - (This post refers to Azure Functions v2) There are different ways to access both the request data an
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| | moddedbear.com

I recently had a freelance game development opportunity come up. I like an excuse to start a new project. Game development has always interested me for a long time, so I figured this was too good to pass up.
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