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blog.eyas.sh | ||
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www.lostdecadegames.com
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| | | | | Lost Decade Games | |
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kylewbanks.com
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| | | | | When discussing performance optimization of Unity games, be it 2D or 3D, object pooling is a commonly referred to technique to gain significant improvements. An object pool is essentially a set of pre-instantiated objects that can be recycled when they are no longer in use, and eventually reused as required. | |
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blog.nuculabs.de
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| | | | | Image by Steve Buissinne from Pixabay Hello, I don't think I'd like to invest time and resources in this project anymore, I had fun programming it and learning about different aspects of game development and the Unity game engine. Making games involves a lot of hard work and I initially started this in order to escape from my ordinary programming activities, to do something different. Next, I think I'm going to shift my focus to some areas that will benefit the development of my career, like, trying to learn more about computer security and getting better at solving problems. | |
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twiik.net
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| | | Here's a quick tutorial on how to create realtime reflections in Unity 5. This approach is very hacky, but you can use the new reflection probes in Unity 5 t... | ||