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ericlathrop.com | ||
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www.justus.pw
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| | | | | [AI summary] A developer's personal notes comparing the utility of various behavioral and structure UML diagrams for software documentation and system modeling. | |
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blog.eyas.sh
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| | | | | Continuing the "shorts" week in the Unity for Software Engineers series, today we'll be discussing Unity's Physics Raycasting. As a reminder, this week is | |
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www.cppstories.com
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| | | | | In my last article, we discussed Finite State Machines based on std::variant and some cool C++17 techniques. Today I want to go further and show you an example of a Vending Machine implementation. Heres the previous article Finite State Machine with std::variant - C++ Stories States & Events Heres a basic diagram that illustrates how the machine is going to work: | |
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pikuma.com
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| | | So you want to learn more about game engines and write one yourself? That's great news! Here are some of my suggestions of C++ libraries and dependencies to help you get the job done. | ||