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www.programmersranch.com | ||
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blog.nuculabs.de
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| | | | | Image by Steve Buissinne from Pixabay Hello, I don't think I'd like to invest time and resources in this project anymore, I had fun programming it and learning about different aspects of game development and the Unity game engine. Making games involves a lot of hard work and I initially started this in order to escape from my ordinary programming activities, to do something different. Next, I think I'm going to shift my focus to some areas that will benefit the development of my career, like, trying to learn more about computer security and getting better at solving problems. | |
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kylewbanks.com
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| | | | | Most everyone knows that publicly exposing your MonoBehaviour variables in Unity allows you to modify them in the Inspector window of the Unity editor. This is really helpful for tuning and adjusting parameters without having to modify code, and allows you to more easily reuse MonoBehaviour classes across objects wh... | |
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attilaolah.eu
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| | | | | In the previous tutorial, Rendering Earth in Godot 3.4, I showed how to makea simple Earth model in Blender and import it to Godot. In this post, we'llexplore how to... | |
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oldschoolgameblog.com
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| | | Hi, Thank you for visiting the Old School Game Blog. :-) It is no secret that many of us played withProTrackeron our Amiga computers back in the day. Countless music modules have been composed since the tracker was first released. Even I (in co-operation with another demoscener) created a tune called TveitaDowntown back in 2000.... | ||