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Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
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pharr.org
| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
4.6 parsecs

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| | c0de517e.blogspot.com

Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
4.4 parsecs

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| | lousodrome.net

Thoughts of a graphics programmer, demoscener and spare time photographer
4.6 parsecs

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| | blog.maximeheckel.com

A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
29.6 parsecs

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