/explore
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pharr.org | ||
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www.reedbeta.com
Pixels and polygons and shaders, oh my! |
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c0de517e.blogspot.com
Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. |
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lousodrome.net
Thoughts of a graphics programmer, demoscener and spare time photographer |
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blog.maximeheckel.com
A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes. |
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