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www.jendrikillner.com
| | phaser.io
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| | Part 1 - Introduction
| | arachnoid.com
4.0 parsecs away

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| | Ray Tracing using Pov-Ray and associated programs.
| | advances.realtimerendering.com
4.5 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | leifnode.com
27.1 parsecs away

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| I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global