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blog.selfshadow.com
| | www.hackerschool.com

I was talking with a friend about my plan to sit in my room for three months and read Cracking the Coding Interview, and he told me about the Recurse Center. It seemed so curiosity driven; a perfect synergy of what I needed professionally and spiritually at the time.
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| | advances.realtimerendering.com

[AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
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| | www.jendrikillner.com


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| | therealmjp.github.io

This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's
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