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blog.selfshadow.com
| | lousodrome.net
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| | Thoughts of a graphics programmer, demoscener and spare time photographer
| | advances.realtimerendering.com
7.6 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | www.jendrikillner.com
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| | leifnode.com
37.5 parsecs away

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| I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and