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lousodrome.net
| | leifnode.com
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| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | chetanjags.wordpress.com
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | momentsingraphics.de
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| | nelari.us
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| A look at the most notable challenges in implementing Peter Shirley's Raytracing In One Weekend using wgpu and WGSL.