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lousodrome.net
| | www.jakobmaier.at

In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
5.0 parsecs

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| | leifnode.com

I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
4.5 parsecs

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| | alain.xyz

An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
5.3 parsecs

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| | nickb.website

Nick Botticelli's personal website
22.8 parsecs

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