/explore
|
You are here |
lousodrome.net | ||
| | | | |
www.jakobmaier.at
In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials. |
|
| | | | | ||
| | | | |
leifnode.com
I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global |
|
| | | | | ||
| | | | |
alain.xyz
An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering. |
|
| | | | | ||
| | | | |
nickb.website
Nick Botticelli's personal website |
|
| | | |||