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advances.realtimerendering.com
| | simoncoenen.com
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| | A graphics study of Doom Eternal
| | pharr.org
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| | colinbarrebrisebois.com
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| | Figure 1: Direct and Indirect Illumination from a single directional light source. [1] This post is part of the series "Finding Next-Gen". Original version on 2015/11/08. Liveblogging, because opinions evolve over time. Global Illumination? Global illumination (GI) is a family of algorithms used in computer graphicsthatsimulate how light interacts and transfers between objects in a...
| | therealmjp.github.io
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| This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's