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advances.realtimerendering.com
| | pharr.org
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| | puye.blog
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| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | blog.selfshadow.com
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| | [AI summary] An informational page for the SIGGRAPH 2014 course 'Physically Based Shading in Theory and Practice,' detailing the syllabus, objectives, and biographies of the organizers and speakers from film and game production industries.
| | boksajak.github.io
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| [AI summary] This article provides a comprehensive guide to implementing BRDFs in game engines for both rasterization and real-time raytracing, covering various optimizations and code examples.