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blog.maximeheckel.com | ||
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cprimozic.net
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| | | | | [AI summary] This article discusses optimizing Three.JS performance by implementing depth-based fragment culling through a manual depth pass and shader modifications, resulting in a 20% GPU workload reduction. | |
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tympanus.net
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| | | | | An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect. | |
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alain.xyz
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| | | | | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering. | |
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gouthamanbalaraman.com
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| | | This post explains how to use moment matching to reduce variance in Monte Carlo simulation of the Hull-White term structure model. | ||