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blog.maximeheckel.com
| | cprimozic.net
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| | [AI summary] This article discusses optimizing Three.JS performance by implementing depth-based fragment culling through a manual depth pass and shader modifications, resulting in a 20% GPU workload reduction.
| | tympanus.net
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| | An introduction to Raymarching using the power of Signed Distance Fields (SDFs) and simple lighting to create a liquid shape effect.
| | alain.xyz
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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | gouthamanbalaraman.com
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| This post explains how to use moment matching to reduce variance in Monte Carlo simulation of the Hull-White term structure model.