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        qroph.github.io | ||
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              thebookofshaders.com
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| | | | | Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. | |
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              everttimberg.io
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| | | | | Evert Timberg, Software developer and architect in Toronto | |
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              gpfault.net
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              kylewbanks.com
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| | | OpenGL is pretty much the gold standard for any kind of graphics work, from desktop GUIs to games to mobile applications and even the web, I can almost guarantee you've viewed something rendered by OpenGL today. However, regardless of how popular and useful OpenGL is, it can be quite intimidating to get started comp... | ||