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gpfault.net | ||
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thebookofshaders.com
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| | | | Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. | |
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qroph.github.io
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| | | | Learn how Catmull-Rom splines can be used to create smooth paths that go through predefined points. Includes an interactive example and C++ code. | |
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reindernijhoff.net
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| | | | After enjoying all the great submissions of JS1k in the previous years, I wanted to participate myself this year (which, in fact, is my first participation in an online code competition ever). My entry "Minecraft" ended third. In this post, | |
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wassimulator.com
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| | Blogpost explaining how the game was made. |