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reindernijhoff.net
| | cprimozic.net
19.9 parsecs away

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| | An overview of some of my favorite shaders, algorithms, and techniques I use to aid my work in procedural gamedev and 3D scenes. It focuses particularly on things that can be added or mixed in to enhance non-procedural scenes.
| | www.reedbeta.com
19.6 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | thebookofshaders.com
18.3 parsecs away

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| | Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
| | leifnode.com
86.4 parsecs away

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| I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global