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reindernijhoff.net | ||
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cprimozic.net
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| | | | | An overview of some of my favorite shaders, algorithms, and techniques I use to aid my work in procedural gamedev and 3D scenes. It focuses particularly on things that can be added or mixed in to enhance non-procedural scenes. | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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thebookofshaders.com
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| | | | | Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. | |
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leifnode.com
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| | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | ||