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thebookofshaders.com | ||
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phiresky.github.io
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| | | | | Libraries have been trying to collect humanity's knowledge almost since the invention of writing. In the digital age, it might actually be possible to create a comprehensive collection of all human writing that meets certain criteria. That's what shadow libraries do - collect and share as many | |
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blog.maximeheckel.com
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| | | | | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes. | |
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lea.codes
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| | | | | A short tutorial on WebGL and Shaders | |
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everttimberg.io
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| | | Evert Timberg, Software developer and architect in Toronto | ||