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kylewbanks.com
| | gist.github.com
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| | An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim
| | www.codeslow.com
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| | Some weeks ago I started looking at using Rust for making a 64K intro. I started out by making a minimal window app that takes up only 3....
| | jamie-wong.com
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| | [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU.
| | www.jallmenroeder.de
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