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therealmjp.github.io | ||
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mynameismjp.wordpress.com
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| | | | | First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value | |
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c0de517e.blogspot.com
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| | | | | Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. | |
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etodd.io
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| | | | | Hello and welcome to another week of Lemma development progress updates! This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn't skimp on memory space, it's a full 4096x4096. The GIMP file is over 150MB. I also split the model into three distinct materials: a shiny one for the chest, neck, and pants, a less shiny one for the hands, and a completely dull one for the hoodie. I stored the mappings for these materials in the texture's alpha channel. | |
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webglfundamentals.org
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| | | How to simulate a 3D texture in WebGL | ||