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therealmjp.github.io
| | etodd.io
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| | Hello and welcome to another week of Lemma development progress updates! This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn't skimp on memory space, it's a full 4096x4096. The GIMP file is over 150MB. I also split the model into three distinct materials: a shiny one for the chest, neck, and pants, a less shiny one for the hands, and a completely dull one for the hoodie. I stored the mappings for these materials in the texture's alpha channel.
| | c0de517e.blogspot.com
3.9 parsecs away

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| | Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
| | timjones.io
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| | Blog and open source projects by Tim Jones.
| | techrights.org
23.1 parsecs away

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| [AI summary] The article discusses various topics related to software development, including best practices for managing Git repositories using peer-to-peer protocols like GitTorrent, the importance of proper locking mechanisms in C++ to prevent race conditions, and the challenges of database code deployment in large-scale environments. It also covers the transition of developers into data science and AI roles, the evolution of Python frameworks like Pyrseia, and the impact of the pandemic on Python conferences such as dotPy. Additionally, it highlights the release of a new book on Django and the growing support for multiple Linux distributions in Swift development.