/explore
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therealmjp.github.io | ||
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outerra.blogspot.com
Outerra tech blog. |
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mynameismjp.wordpress.com
First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value |
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c0de517e.blogspot.com
Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. |
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therealmjp.github.io
While the idea of deferred shading/deferred rendering isn't quite as hot as it wasyear or two ago (OMG, Killzone 2 uses deferred rendering!), it's still a cool idea that gets discussed rather often.People generally tend to be attracted to way a "pure" deferred renderer neatly and cleanly separates your geometry from your lighting, as well as the idea of being able to throw lights everywhere in their scene.However as anyone who's done a little bit of research into the topic surely knows, it comes with a few drawbacks. |
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