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therealmjp.github.io | ||
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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mynameismjp.wordpress.com
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| | | | | First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value | |
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morad.in
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| | | | | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...] | |
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scalibq.wordpress.com
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| | | Here's just a quick brainfart I had after watching a video on 90s rendering technology, part of which concentrated on how John Carmack moved from Commander Keen to Wolfenstein 3D, DOOM and Quake: https://www.youtube.com/watch?v=gNd0dsTiEwg An interesting point there is that each of these these games uses a very different approach to rendering. And a related... | ||