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therealmjp.github.io
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | morad.in
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| | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...]
| | mynameismjp.wordpress.com
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| | First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value
| | jamie-wong.com
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| One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called