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benjamin.computer
| | www.jendrikillner.com
5.4 parsecs away

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| | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
| | www.reedbeta.com
3.6 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | jamie-wong.com
5.0 parsecs away

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| | [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
| | drei.docs.pmnd.rs
19.6 parsecs away

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| [AI summary] The post demonstrates usage of a helper function to create and extend THREE.ShaderMaterial for easier uniform handling within React Three Fiber.