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benjamin.computer | ||
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www.jendrikillner.com
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| | | | | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy. | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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jamie-wong.com
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| | | | | [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline. | |
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drei.docs.pmnd.rs
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| | | [AI summary] The post demonstrates usage of a helper function to create and extend THREE.ShaderMaterial for easier uniform handling within React Three Fiber. | ||