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benjamin.computer
| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
3.6 parsecs

Travel
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| | jamie-wong.com

[AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
5.0 parsecs

Travel
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| | 3zanders.co.uk

A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
5.5 parsecs

Travel
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| | www.adriancourreges.com

2015/03/12: Back online after Reddit and Slashdot killed my bandwidth with 30,000 visits in the last hours. Followed by HN. 2015/03/11: Update with ...
22.5 parsecs

Travel
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