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www.reedbeta.com
| | www.jendrikillner.com
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| | [AI summary] This weekly update covers advanced graphics programming topics including Vulkan engine development, meshlet rendering, machine learning integration, and 3D Gaussian Splatting research.
| | benjamin.computer
3.6 parsecs away

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| | Benjamin Blundell, benjamin.computer. I make things with computers
| | ianthehenry.com
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| | This is a side project diary about my experience making a game with Janet and Raylib. I didn't exactly finish the game, per se, or "make something playable," as the expression goes. But I did learn a lot about Janet, and lisp in general, and macros and vectors and graphics and shaders and OpenGL and all sorts of cool things that I can't wait to tell you about.
| | tayfunkayhan.wordpress.com
23.6 parsecs away

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| Code for this part can be found here. Go 3D! InPart I: Hello, Triangle!, we rendered a two-dimensional triangle defined in normalized device coordinates-space [-1, 1] directly. As simple as they can get, it was already perfect for projecting to our two-dimensional screen. Before we get into adding a third dimension to our virtual world,...