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www.jendrikillner.com | ||
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juliasilge.com
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| | | | | A data science blog | |
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www.aswf.io
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| | | | | OpenPBR 1.0 is now available on GitHub! OpenPBR, a subproject of MaterialX, provides an artist-friendly new open source shading model to facilitate interchange from one software package to another. This subproject was first announced last year, and is being developed in collaboration with Autodesk and Adobe as the successor to... | |
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mikemarcin.com
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| | | | | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs. | |
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bdtechtalks.com
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| | | Technology is here to stay, and it continues to advance and grow all the time. Because of its prominent place in the world, it can seem like today's generation is practically born with an iPhone in hand. In fact, as of 2015, 61 percent of children ages 3-18 had access to the internet at home. | ||