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wickedengine.net
| | www.reedbeta.com
4.4 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | lwn.net
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| | [AI summary] The article provides an in-depth overview of the modern Linux graphics stack, focusing on the transition from OpenGL to Vulkan. It highlights the complexity and verbosity of Vulkan, the role of the graphics pipeline, and the importance of the scene graph in rendering. The article also discusses the challenges of managing multiple GPUs, the use of macros to simplify Vulkan code, and the benefits of using higher-level APIs like OpenGL for simpler applications.
| | leifnode.com
4.2 parsecs away

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| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
| | solid-angle.blogspot.com
22.4 parsecs away

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| Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...