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webglfactory.blogspot.com
| | jamie-wong.com
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | www.opengl-tutorial.org
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| | Free tutorials for modern Opengl (3.3 and later) in C/C++
| | mynameismjp.wordpress.com
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| | First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value
| | bumbershootsoft.wordpress.com
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| Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with...