Explore >> Select a destination


You are here

knarkowicz.wordpress.com
| | chetanjags.wordpress.com
5.2 parsecs away

Travel
| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | www.velanstudios.com
5.2 parsecs away

Travel
| |
| | frictionalgames.blogspot.com
3.8 parsecs away

Travel
| | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
| | blog.selfshadow.com
65.2 parsecs away

Travel
|