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| | chetanjags.wordpress.com
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | placeholderart.wordpress.com
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| | Implementing a Physically Based Camera Understanding Exposure Manual Exposure The first post in the series described the three key properties of exposure: Aperture (N), Shutter Speed (t), and ISO (S). In this post we will implement manual exposure, meaning that all 3 values are provided by the application or user. Once again this series of...
| | frictionalgames.blogspot.com
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| | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
| | acko.net
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| Frame breakdown of Tuxedo Labs' voxel-based game