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knarkowicz.wordpress.com | ||
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frictionalgames.blogspot.com
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| | | | | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ... | |
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www.adriancourreges.com
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| | | | | The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ... | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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www.cs.cmu.edu
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| | | [AI summary] Researchers from Carnegie Mellon University present ""Monte Carlo Geometry Processing,"" a grid-free method that uses Monte Carlo simulations to solve partial differential equations on complex geometries without expensive mesh generation. | ||