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www.redblobgames.com
| | backdrifting.net

Hex Grids and Cube Coordinates
11.6 parsecs

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| | jamie-wong.com

One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
15.1 parsecs

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| | adl1995.github.io

[AI summary] This article details a bug in Boost Geometry's Vincenty algorithm where it produces inaccurate results for nearly antipodal points, contrasts it with the superior accuracy of GeographicLib, and outlines a Google Summer of Code project to implement Charles Karney's solution.
6.8 parsecs

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| | blog.kodewerx.org

Video game development, hacking, and debugging. Brought to you by BlipJoy!
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