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www.redblobgames.com
| | adl1995.github.io
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| | [AI summary] This article details a bug in Boost Geometry's Vincenty algorithm where it produces inaccurate results for nearly antipodal points, contrasts it with the superior accuracy of GeographicLib, and outlines a Google Summer of Code project to implement Charles Karney's solution.
| | devmag.org.za
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| | A Bézier curve is a type of curve that is easy to use, and can describe many shapes. This guide gives instructions for implementing algorithms for using Bézier curves in your games.
| | jamie-wong.com
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| | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
| | bartwronski.com
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| Introduction The technique was first mentioned by Crytek among some of their improvements (like screenspace raytraced shadows) in their DirectX 11 game update for Crysis 2 [1] and then was mentioned in couple of their presentations, articles and talks. In my free time I implemented some prototype of this technique in CD Projekt's Red Engine...