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www.redblobgames.com | ||
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backdrifting.net
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| | | | | Hex Grids and Cube Coordinates | |
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jonathanchang.org
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| | | | | How to create a triangular navigational mesh using global hexagonal grids from the H3 library. A worked example, based on the San Francisco Bay Area, demonstrates how to construct, visualize, and refine such a mesh in R. | |
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jamie-wong.com
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| | | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
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nora.codes
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