|
You are here |
www.redblobgames.com | ||
| | | | |
adl1995.github.io
|
|
| | | | | [AI summary] This article details a bug in Boost Geometry's Vincenty algorithm where it produces inaccurate results for nearly antipodal points, contrasts it with the superior accuracy of GeographicLib, and outlines a Google Summer of Code project to implement Charles Karney's solution. | |
| | | | |
devmag.org.za
|
|
| | | | | A Bézier curve is a type of curve that is easy to use, and can describe many shapes. This guide gives instructions for implementing algorithms for using Bézier curves in your games. | |
| | | | |
jamie-wong.com
|
|
| | | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
| | | | |
bartwronski.com
|
|
| | | Introduction The technique was first mentioned by Crytek among some of their improvements (like screenspace raytraced shadows) in their DirectX 11 game update for Crysis 2 [1] and then was mentioned in couple of their presentations, articles and talks. In my free time I implemented some prototype of this technique in CD Projekt's Red Engine... | ||