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kvachev.com
| | www.boristhebrave.com
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| | Last time, we looked at quarter-tiles. This was an auto-tiling technique for square grids. Each cell in the grid is associated with a terrain (i.e. either solid or empty). Then the squares were spl
| | jonathanchang.org
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| | How to create a triangular navigational mesh using global hexagonal grids from the H3 library. A worked example, based on the San Francisco Bay Area, demonstrates how to construct, visualize, and refine such a mesh in R.
| | www.redblobgames.com
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| | Amit's guide to math, algorithms, and code for hexagonal grids in games
| | blog.hao.dev
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| I have been working with different fonts for ages, but never understood the difference. Recently, I have been working on a project where we need to decide a list of fonts to support. After some very basic research, here is what I found out.