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kvachev.com
| | www.redblobgames.com

Amit's guide to math, algorithms, and code for hexagonal grids in games
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| | lisyarus.github.io


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| | frozenfractal.com

I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with.
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| | www.educationalneuroscience.org.uk

We are delighted to welcome Dr Niki Kaiser, Network Research Lead at Norwich Research School, to our blog series in which teachers involved in research give us their take on educational neuroscienc...
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