|
You are here |
kvachev.com | ||
| | | | |
www.redblobgames.com
|
|
| | | | | Amit's guide to math, algorithms, and code for hexagonal grids in games | |
| | | | |
jonathanchang.org
|
|
| | | | | How to create a triangular navigational mesh using global hexagonal grids from the H3 library. A worked example, based on the San Francisco Bay Area, demonstrates how to construct, visualize, and refine such a mesh in R. | |
| | | | |
www.boristhebrave.com
|
|
| | | | | Last time, we looked at quarter-tiles. This was an auto-tiling technique for square grids. Each cell in the grid is associated with a terrain (i.e. either solid or empty). Then the squares were spl | |
| | | | |
safetytotoking.blogspot.com
|
|
| | | ROYAL VISIT OBJECTIVE OF ROYAL VISIT: Have the King in your chateau or the entire Court in your Duchy to win the game NUMBER OF PLAYERS:... | ||