Explore >> Select a destination


You are here

kvachev.com
| | www.zarkonnen.com
4.8 parsecs away

Travel
| |
| | leifgehrmann.com
10.3 parsecs away

Travel
| | [AI summary] The text provides an in-depth exploration of kaleidoscopic imagery, focusing on the mathematical and optical principles behind creating repeating patterns. It discusses the use of mirrors in polycentral kaleidoscopes, the role of ball lenses in teleidoscopes, and the transformation of images through rotation and reflection. The text also includes detailed descriptions of historical art pieces and their kaleidoscopic representations, along with mathematical equations for mapping points within a hexagonal grid. Additionally, it touches on the licensing changes of National Galleries of Scotland images and reviews of teleidoscopes.
| | frozenfractal.com
5.1 parsecs away

Travel
| | I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with.
| | arcan-fe.com
28.9 parsecs away

Travel
| 1 post published by bjornstahl on December 31, 2017