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jonathanchang.org | ||
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frozenfractal.com
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| | | | I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with. | |
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zevross.com
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| | | | Although we still use ESRI products such as ArcGIS for geographic analysis, more and more we find ourselves turning to open source software like PostGIS and QGIS. In many cases, though, even PostGI... | |
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www.redblobgames.com
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| | | | Amit's guide to math, algorithms, and code for hexagonal grids in games | |
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www.redapt.com
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| | Discover how to safeguard your organization by identifying and addressing blind spots in your security architecture. Learn about common vulnerabilities, their potential consequences, and practical tips for enhancing your cybersecurity strategy. Read on to fortify your defenses and stay ahead of threats. |