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justinpombrio.net
| | 3zanders.co.uk
29.2 parsecs away

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| | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
| | lea.codes
27.8 parsecs away

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| | A short tutorial on WebGL and Shaders
| | www.reedbeta.com
29.4 parsecs away

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| | When you read BRDF theory papers, you'll often see mention of slope space. Sometimes, components of the BRDF such as NDFs or masking-shadowing functions are defined in slope space, or operations are done in slope space before being converted back to ordinary vectors or polar coordinates. However, the meaning and intuition of slope space is rarely explained. Since it may not be obvious exactly what slope space is, why it is useful, or how to transform things to and from it, I thought I would write down a ...
| | arunrocks.com
62.4 parsecs away

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| A blog by Arun Ravindran, author and speaker, about Python, Django and other curious things.