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www.reedbeta.com
| | vankessel.io
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| | A blog for my thoughts. Mostly philosophy, math, and programming.
| | algassert.com
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| | Craig Gidney's computer science blog
| | thenumb.at
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| | Or, where does that \(\sin\theta\) come from? Integrating functions over spheres is a ubiquitous task in graphicsand a common source of confusion for beginners. In particular, understanding why integration in spherical coordinates requires multiplying by \(\sin\theta\) takes some thought. The Confusion So, we want to integrate a function \(f\) over the unit sphere. For simplicity, lets assume \(f = 1\). Integrating \(1\) over any surface computes the area of that surface: for a unit sphere, we should end...
| | blog.frost.kiwi
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| How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"