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www.reedbeta.com
| | jamie-wong.com

One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called
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| | marc-b-reynolds.github.io

a note on two transform pairs which reduce the working domain in quaternion space
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| | alexkritchevsky.com


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| | leifnode.com

I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
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