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blog.demofox.org | ||
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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thatonegamedev.com
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| | | | | Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for. | |
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www.jeremykun.com
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| | | | | Pablo Picasso Simplicity and the Artist Some of my favorite of Pablo Picassos works are his line drawings. He did a number of them about animals: an owl, a camel, a butterfly, etc. This piece called Dog is on my wall: Dachshund-Picasso-Sketch (Jump to interactive demo where we recreate Dog using the math in this post) These paintings are extremely simple but somehow strike the viewer as deeply profound. They give the impression of being quite simple to design and draw. | |
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francisbach.com
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| | | [AI summary] The blog post discusses the spectral properties of kernel matrices, focusing on the analysis of eigenvalues and their estimation using tools like the matrix Bernstein inequality. It also covers the estimation of the number of integer vectors with a given L1 norm and the relationship between these counts and combinatorial structures. The post includes a detailed derivation of bounds for the difference between true and estimated eigenvalues, highlighting the role of the degrees of freedom and the impact of regularization in kernel methods. Additionally, it touches on the importance of spectral analysis in machine learning and its applications in various domains. | ||