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blog.demofox.org
| | lea.codes

A short tutorial on WebGL and Shaders
2.8 parsecs

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| | www.jeremykun.com

Pablo Picasso Simplicity and the Artist Some of my favorite of Pablo Picassos works are his line drawings. He did a number of them about animals: an owl, a camel, a butterfly, etc. This piece called Dog is on my wall: Dachshund-Picasso-Sketch (Jump to interactive demo where we recreate Dog using the math in this post) These paintings are extremely simple but somehow strike the viewer as deeply profound. They give the impression of being quite simple to design and draw.
3.3 parsecs

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| | 0fps.net

Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this...
3.2 parsecs

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| | everttimberg.io

Evert Timberg, Software developer and architect in Toronto
5.0 parsecs

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