You are here |
blog.demofox.org | ||
| | | |
fotino.me
|
|
| | | | In my previous two articles I discussed collision detection and response between rigid bodies. In order to do proper collision response between rotating objects, we needed to calculate the moment of inertia about their center of mass. Here I'm going to describe how to get the moment of inertia for | |
| | | |
corbettmaths.com
|
|
| | | | The Ultimate GCSE Foundation Maths Revision Video and Booklet - Edexcel AQA OCR - Corbettmaths | |
| | | |
thatonegamedev.com
|
|
| | | | Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for. | |
| | | |
www.jendrikillner.com
|
|
| | 3D Programmer |