 
      
    | You are here | thatonegamedev.com | ||
| | | | | cemyuksel.com | |
| | | | | ||
| | | | | blog.demofox.org | |
| | | | | Over the past year or so I've been digging fairly deeply into curves, mostly into Bezier curves specifically. While digging around, I've found many mentions of the De Casteljau algorithm for evaluating Bezier curves, but never much in the way of a formal definition of what the algorithm actually is, or practical examples of it... | |
| | | | | www.jendrikillner.com | |
| | | | | 3D Programmer | |
| | | | | yieldcode.blog | |
| | | There are two aspects of good API design: (1) a control of what it accepts, and (2) taking a brief look will help you understand what it does. | ||