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thatonegamedev.com | ||
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devmag.org.za
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| | | | A Bézier curve is a type of curve that is easy to use, and can describe many shapes. This guide gives instructions for implementing algorithms for using Bézier curves in your games. | |
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blog.demofox.org
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| | | | There's an interactive Bezier Triangles webGL demo I made that goes with this post, and what i used to make the 3d rendered images with. You can find here: http://demofox.org/BezierTriangle.html https://demofox2.files.wordpress.com/2019/12/cubicbeziertriangle.png Above is a cubic bezier triangle which has 10 control points. Each edge of the triangle is a cubic Bezier. That makes for 9... | |
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blog.demofox.org
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| | | | This post explains how to use sliced optimal transport to make blue noise point sets. The plain, well commented C++ code that goes along with this post, which made the point sets and diagrams, is at https://github.com/Atrix256/SOTPointSets. This is an implementation and investigation of "Sliced Optimal Transport Sampling" by Paulin et al (http://www.geometry.caltech.edu/pubs/PBCIW+20.pdf).?They also have... | |
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blog.nuculabs.de
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| | Introduction A linked list is a fundamental data structure which consists of Nodes that are connected to each other. Other variations are: Double linked list Circular linked list (circular buffer) The Singly Linked List To visualize the data structure, if you want to store two integers 10 and 20 you will have a 2 node linked list that will have: [Node 1, Value 10] -> [Node 2, Value: 20] -> [null] |