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thatonegamedev.com | ||
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blog.demofox.org
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| | | | | Rectangular Bezier Patches are one way to bring Bezier curves into the 3rd dimension as a Bezier surface. Below is a rendered image of a quadratic Bezier rectangle (degree of (2,2)) and a cubic Bezier rectangle (degree of (3,3)) taken as screenshots from a shadertoy demo I created that renders these in real time. Links... | |
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blog.kodewerx.org
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| | | | | Video game development, hacking, and debugging. Brought to you by BlipJoy! | |
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blog.demofox.org
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| | | | | This is an extension of a paper I wrote which shows how to use the linear texture sampling capabilities of the GPU to calculate points on Bezier curves. You store the control points in the texture, then sample along the texture's diagonal to get points on the curve: GPU Texture Sampler Bezier Curve Evaluation I've... | |
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blog.cryptographyengineering.com
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| | | If you've hung around this blog for a while, you probablyknow how much I like to complain. (Really, quite a lot.) You might even be familiar with one of my favorite complaints:dumb cryptostandards. More specifically:dumb standards promulgated by smart people. The people in question almost always have justifications for whatever earth-shakingly stupid decision they're about... | ||