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devmag.org.za | ||
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thatonegamedev.com
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| | | | | Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for. | |
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www.jeremykun.com
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| | | | | Pablo Picasso Simplicity and the Artist Some of my favorite of Pablo Picassos works are his line drawings. He did a number of them about animals: an owl, a camel, a butterfly, etc. This piece called Dog is on my wall: Dachshund-Picasso-Sketch (Jump to interactive demo where we recreate Dog using the math in this post) These paintings are extremely simple but somehow strike the viewer as deeply profound. They give the impression of being quite simple to design and draw. | |
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raphlinus.github.io
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| | | | | Blog of Raph Levien. | |
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gpfault.net
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| | | [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features. | ||