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devmag.org.za
| | cowboyprogramming.com
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| | [AI summary] This article discusses techniques for creating realistic bullet hole effects in video games using parallax mapping and decal methods, focusing on shader programming and 3D modeling.
| | thatonegamedev.com
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| | Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for.
| | www.jeremykun.com
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| | Pablo Picasso Simplicity and the Artist Some of my favorite of Pablo Picassos works are his line drawings. He did a number of them about animals: an owl, a camel, a butterfly, etc. This piece called Dog is on my wall: Dachshund-Picasso-Sketch (Jump to interactive demo where we recreate Dog using the math in this post) These paintings are extremely simple but somehow strike the viewer as deeply profound. They give the impression of being quite simple to design and draw.
| | algorithmsoup.wordpress.com
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| The ``probabilistic method'' is the art of applying probabilistic thinking to non-probabilistic problems. Applications of the probabilistic method often feel like magic. Here is my favorite example: Theorem (Erdös, 1965). Call a set $latex {X}&fg=000000$ sum-free if for all $latex {a, b \in X}&fg=000000$, we have $latex {a + b \not\in X}&fg=000000$. For any finite...