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benedikt-bitterli.me
| | momentsingraphics.de
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| | graphics.cs.utah.edu
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| | [AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray.
| | www.sjbrown.co.uk
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| | [AI summary] This post details the initial implementation and performance testing of a classical path tracer algorithm using NVIDIA CUDA on a GeForce 9500 GT graphics card.
| | gist.github.com
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| An example of using OpenGL shaders (and indexed drawing) in Nim - nim_opengl_shader_example.nim