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nelari.us
| | thegraphicsblog.com
19.5 parsecs away

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| | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of...
| | momentsingraphics.de
18.4 parsecs away

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| | surma.dev
9.4 parsecs away

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| | I always loved the visual aesthetic of dithering but never knew how it's done. So I did some research. This article may contain traces of nostalgia and none of Lena.
| | brandinho.github.io
116.8 parsecs away

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| Reinforcement Learning, Neural Networks, Bayesian