Explore >> Select a destination


You are here

nelari.us
| | surma.dev
2.1 parsecs away

Travel
| | I always loved the visual aesthetic of dithering but never knew how it's done. So I did some research. This article may contain traces of nostalgia and none of Lena.
| | divisbyzero.com
6.8 parsecs away

Travel
| | I've been on a weird kick lately making images using Excel. [Here's one post. I hope to post more soon.] If you add a background color to each cell in a spreadsheet and resize the cell widths to make each one square, then you can zoom out so that each cell acts like a pixel...
| | blog.demofox.org
4.5 parsecs away

Travel
| | The python code that goes along with this blog post can be found at https://github.com/Atrix256/InverseDFTProblems To evaluate the quality of a blue noise texture, you can analyze it in frequency space by taking a discrete Fourier transform. What you want to see is something that looks like tv static (white noise) with a darkened center,...
| | www.jakobmaier.at
33.1 parsecs away

Travel
| In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.