Explore >> Select a destination


You are here

bartwronski.com
| | wickedengine.net
5.3 parsecs away

Travel
| | [AI summary] This article discusses the implementation of voxel-based global illumination (VXGI) techniques, including voxel cone tracing, conservative rasterization, and optimization strategies. It covers challenges like handling extra voxels, normal compression, and the use of interlocked max for updating voxel data. The article also addresses questions about global illumination in indoor scenes, the role of light probes, and the limitations of image-based lighting. Additionally, it touches on the integration of VXGI with shadow mapping and the importance of optimization for performance on various hardware. The discussion includes insights from readers and practical considerations for implementing these techniques in game engines.
| | www.reedbeta.com
5.1 parsecs away

Travel
| | Pixels and polygons and shaders, oh my!
| | colececil.dev
5.3 parsecs away

Travel
| | When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...
| | ameeracademy.school.blog
41.0 parsecs away

Travel
| I am pretty much a software development novice. I know just a little Java and a tiny bit of C++. Nothing basically. I am wanting to create my own photo editing software, somewhat similar to Photoshop, but with much less elements. I would like things like various brushes and similar though. So, perhaps similar to...