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bartwronski.com
| | wickedengine.net
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| | [AI summary] This article discusses the implementation of voxel-based global illumination (VXGI) techniques, including voxel cone tracing, conservative rasterization, and optimization strategies. It covers challenges like handling extra voxels, normal compression, and the use of interlocked max for updating voxel data. The article also addresses questions about global illumination in indoor scenes, the role of light probes, and the limitations of image-based lighting. Additionally, it touches on the integration of VXGI with shadow mapping and the importance of optimization for performance on various hardware. The discussion includes insights from readers and practical considerations for implementing these techniques in game engines.
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | bumbershootsoft.wordpress.com
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| | Now that I've walked through the history of OpenGL and seen what I can do at what points in history, I can attack one of the long-standing problems I had with my old pixmap library. It's not easy to see the issue with the logo image I've been using, so I'll be replacing it with...
| | ujjwalkarn.me
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| An Artificial Neural Network (ANN) is acomputational modelthat is inspired by the way biological neuralnetworks inthe human brain process information. Artificial Neural Networks have generated a lot ofexcitement in Machine Learning research and industry, thanks to many breakthrough results in speech recognition, computer vision and text processing. In this blog post we will try to...