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www.andrewt.net
| | danangell.com

How images are rendered Imagine your computer is rendering an image of a tomato on top of a table. In order to render the image each of the 1920 * 1080 pixels on your screen needs to have colors assigned to them. This isn't as easy as viewing a video or an image. The tomato can be viewed from any angle, and the pixels will need to be recalculated many times every second to produce a smooth animation.
10.6 parsecs

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| | filmicworlds.com

Linear-space lighting is the single most important thing for graphics programmers and technical artists to know. It's not that hard, but for whatever reason, no one really teaches it. Personally, I got a BS and MS at Georgia Tech, took basically every graphics class they had, and didn't hear about it until I learned about it from George Borshukov. This post is essentially the short version from my talk at GDC this year. You can check out the slides for more details.
12.0 parsecs

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| | momentsingraphics.de

[AI summary] A technical blog post explaining the theory, generation methods, and practical applications of blue noise textures for real-time computer graphics.
13.1 parsecs

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| | www.jallmenroeder.de

[AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling.
41.4 parsecs

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