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www.andrewt.net | ||
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danangell.com
How images are rendered Imagine your computer is rendering an image of a tomato on top of a table. In order to render the image each of the 1920 * 1080 pixels on your screen needs to have colors assigned to them. This isn't as easy as viewing a video or an image. The tomato can be viewed from any angle, and the pixels will need to be recalculated many times every second to produce a smooth animation. |
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filmicworlds.com
Linear-space lighting is the single most important thing for graphics programmers and technical artists to know. It's not that hard, but for whatever reason, no one really teaches it. Personally, I got a BS and MS at Georgia Tech, took basically every graphics class they had, and didn't hear about it until I learned about it from George Borshukov. This post is essentially the short version from my talk at GDC this year. You can check out the slides for more details. |
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momentsingraphics.de
[AI summary] A technical blog post explaining the theory, generation methods, and practical applications of blue noise textures for real-time computer graphics. |
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www.jallmenroeder.de
[AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling. |
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