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danangell.com
| | leifnode.com
5.7 parsecs away

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| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
| | reindernijhoff.net
4.7 parsecs away

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| | I know I'm a bit late to the party, but I had a lot of fun reading "Ray tracing in one weekend" by Peter Shirley yesterday. I implemented some of the chapters of the book in four shaders on Shadertoy.
| | pointersgonewild.com
4.8 parsecs away

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| | Accelerating Real-Time Path Tracing
| | varun.ca
29.5 parsecs away

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| When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...