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pointersgonewild.com
| | www.jakobmaier.at
4.7 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | www.dusterwald.com
3.5 parsecs away

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| | Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as "unbiased, physically correct rendering" what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone... Read More Read More
| | smerity.com
4.5 parsecs away

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| | [AI summary] This article details an experimental testbed for an unbiased Monte Carlo renderer that utilizes importance sampling, explicit light sampling, and Russian roulette path termination to achieve photo-realistic images significantly faster than traditional methods.
| | c0de517e.blogspot.com
31.0 parsecs away

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| Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.