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pointersgonewild.com
| | danangell.com
4.8 parsecs away

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| | How images are rendered Imagine your computer is rendering an image of a tomato on top of a table. In order to render the image each of the 1920 * 1080 pixels on your screen needs to have colors assigned to them. This isn't as easy as viewing a video or an image. The tomato can be viewed from any angle, and the pixels will need to be recalculated many times every second to produce a smooth animation.
| | www.jakobmaier.at
4.5 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | momentsingraphics.de
3.0 parsecs away

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| | willpgfx.com
27.5 parsecs away

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| Here we take the work previously presented in Peter Shirley's excellent book, and move it to run entirely on the GPU.