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pointersgonewild.com
| | danangell.com
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| | How images are rendered Imagine your computer is rendering an image of a tomato on top of a table. In order to render the image each of the 1920 * 1080 pixels on your screen needs to have colors assigned to them. This isn't as easy as viewing a video or an image. The tomato can be viewed from any angle, and the pixels will need to be recalculated many times every second to produce a smooth animation.
| | www.dusterwald.com
3.5 parsecs away

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| | Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as "unbiased, physically correct rendering" what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone... Read More Read More
| | www.jakobmaier.at
4.7 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | dylanbeattie.net
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| An article from dylanbeattie.net