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www.winstoncooke.com
| | blog.eamonnmr.com
5.8 parsecs away

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| | [AI summary] The author discusses the development of a 2.5D game, Galactic Night, focusing on technical aspects like perspective rendering, shader implementations, and procedural universe generation.
| | incoherency.co.uk
6.8 parsecs away

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| | [AI summary] The author describes creating a simple game called '24invaders' using the ultra-minimalist game engine 24a2, highlighting its constraints and the game's features like movement, shooting, shields, and particle effects.
| | fotino.me
5.6 parsecs away

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| | Skip to playing the game! In my last post, I dipped my toes in the water with the Phaser game engine by making a simple game of Snake. I enjoyed using Phaser and decided to further test its capabilities by making something more complex. I've always wanted to make a
| | www.uptycs.com
29.5 parsecs away

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| Explore the foundations of hybrid cloud security, including core strategies, emerging threats, and the role of CNAPP in securing hybrid cloud environments.