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incoherency.co.uk | ||
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sakurakat.systems
The blog post delves into the technical aspects of creating the 2D platformer game 'Fractured Elements,' developed during a game jam at Coventry University's Summer School. It provides an overview of the game's concept, and discusses the challenges encountered during development, such as implementing the form-switching mechanic and boss AI. |
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cowboyprogramming.com
[AI summary] A technical tutorial explaining how to create realistic destructible walls in games using parity mapping shaders to simulate bullet hole depth. |
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www.jeremymorgan.com
Learn how to create an object and move it around in Unity with your keyboard. This is a simple tutorial using a few lines of code. |
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varun.ca
Noise is an indispensable tool for creative coding. We use it to generate all kinds of organic effects like clouds, landscapes and contours... |
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