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fotino.me
| | belenalbeza.com
4.8 parsecs away

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| | [AI summary] A developer shares a post-mortem analysis of creating a retro shoot'em up game using PICO-8, highlighting the development process, technical challenges, and lessons learned.
| | www.winstoncooke.com
5.6 parsecs away

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| | phaser.io
4.6 parsecs away

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| | Part 1 - Introduction
| | www.softdevtube.com
35.1 parsecs away

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| Programming history is filled with bugs that turned out to be features and limitations that pushed developers to make even more interesting products. We'll journey through code that was so 'bad' it was actually good. Along the way we'll look at the important role failure plays in learning. Then we'll tame our inner perfectionists and