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fotino.me
| | belenalbeza.com
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| | [AI summary] A developer shares a post-mortem analysis of creating a retro shoot'em up game using PICO-8, highlighting the development process, technical challenges, and lessons learned.
| | vonexplaino.com
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| | Got some time on the weekend to play with godot for my werewolf game
| | phaser.io
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| | Part 1 - Introduction
| | therealmjp.github.io
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| This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's