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belenalbeza.com | ||
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incoherency.co.uk
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| | | | | [AI summary] The author describes creating a simple game called '24invaders' using the ultra-minimalist game engine 24a2, highlighting its constraints and the game's features like movement, shooting, shields, and particle effects. | |
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crocidb.com
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| | | | | Postmortem of my game for the Ludum Dare 55: Clone Stacking. Written in Fennel in TIC-80. | |
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sakurakat.systems
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| | | | | The blog post delves into the technical aspects of creating the 2D platformer game 'Fractured Elements,' developed during a game jam at Coventry University's Summer School. It provides an overview of the game's concept, and discusses the challenges encountered during development, such as implementing the form-switching mechanic and boss AI. | |
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blog.presidentbeef.com
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| | | Next up in my notes on DragonRuby: render targets! Weirdly, the documentation on DragonRubys render targets is limited to example code. | ||