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belenalbeza.com
| | incoherency.co.uk
6.4 parsecs away

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| | [AI summary] The author describes creating a simple game called '24invaders' using the ultra-minimalist game engine 24a2, highlighting its constraints and the game's features like movement, shooting, shields, and particle effects.
| | crocidb.com
2.5 parsecs away

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| | Postmortem of my game for the Ludum Dare 55: Clone Stacking. Written in Fennel in TIC-80.
| | sakurakat.systems
5.8 parsecs away

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| | The blog post delves into the technical aspects of creating the 2D platformer game 'Fractured Elements,' developed during a game jam at Coventry University's Summer School. It provides an overview of the game's concept, and discusses the challenges encountered during development, such as implementing the form-switching mechanic and boss AI.
| | blog.presidentbeef.com
26.9 parsecs away

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| Next up in my notes on DragonRuby: render targets! Weirdly, the documentation on DragonRubys render targets is limited to example code.