/explore
|
You are here |
domwillia.ms | ||
| | | | |
thenumb.at
[AI summary] The author details the technical architecture, rendering pipeline, and optimization strategies for 'Exile,' a 3D voxel engine built from scratch using a hybrid mesh geometry solution and compact vertex data formats for performance. |
|
| | | | | ||
| | | | |
au79games.wordpress.com
First of all, sorry for the stupid title. A coworker and friend of mine realized that our progress on our personal projects has been abysmal. Said coworker came up with a challenge to exchange one .gif every Friday showing theprogress we made on our games. Gifs are more exciting than screenshots (a la reddit /r/gamedev's... |
|
| | | | | ||
| | | | |
macoy.me
On Build Systems, Visual Aesthetic, and Other Terrors First of all, sorry for the stupid title. A coworker and friend of mine realized that our progress on our personal projects has been abysmal. Said coworker came up with a challenge to exchange one .gif every Friday showing the progress we made on our games. Gifs are more exciting than screenshots (a la reddit /r/gamedev's Screenshot Saturday), which makes the challenge more exciting. Anyways, here is my .gif for the very first week. It's pretty shitty... |
|
| | | | | ||
| | | | |
acko.net
Frame breakdown of Tuxedo Labs' voxel-based game |
|
| | | |||