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domwillia.ms
| | thenumb.at

[AI summary] The author details the technical architecture, rendering pipeline, and optimization strategies for 'Exile,' a 3D voxel engine built from scratch using a hybrid mesh geometry solution and compact vertex data formats for performance.
9.2 parsecs

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| | au79games.wordpress.com

First of all, sorry for the stupid title. A coworker and friend of mine realized that our progress on our personal projects has been abysmal. Said coworker came up with a challenge to exchange one .gif every Friday showing theprogress we made on our games. Gifs are more exciting than screenshots (a la reddit /r/gamedev's...
8.9 parsecs

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| | macoy.me

On Build Systems, Visual Aesthetic, and Other Terrors First of all, sorry for the stupid title. A coworker and friend of mine realized that our progress on our personal projects has been abysmal. Said coworker came up with a challenge to exchange one .gif every Friday showing the progress we made on our games. Gifs are more exciting than screenshots (a la reddit /r/gamedev's Screenshot Saturday), which makes the challenge more exciting. Anyways, here is my .gif for the very first week. It's pretty shitty...
8.9 parsecs

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| | acko.net

Frame breakdown of Tuxedo Labs' voxel-based game
32.7 parsecs

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