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benjamin.computer
| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
3.1 parsecs

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| | lebo.io

[AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra.
6.6 parsecs

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| | alain.xyz

A review of the state of the art in real time renderer architectures.
5.2 parsecs

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| | everttimberg.io

Evert Timberg, Software developer and architect in Toronto
27.1 parsecs

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